Teyon includes a tech team and all games we made are based on our own engines.
The technology for the following platforms is already available:
- Nintendo DS™/DSi™
- Wii™
- PC/X360
- PC/MacOSX
Besides improving what we already have, our team is currently working on:
We are authorized for all of those platforms and have dev-kits.
Nintendo DS™/DSi™ engine features:
- Advanced material system (diffuse, specular, environment mapping, lightmap)
- Skeleton animation
- Lighting
- Alpha blending
- Unicode support
- Sounds and music (wav, xm)
- Flexible file format (compatible with our PC engine)
- Flexible API (similar to our PC engine)
Wii™ engine features:
- Material effects (ambient, diffuse, shininess, lightmap, shininess power, environment mapping, refraction mapping)
- Skeleton animation
- Lighting
- Graphics streaming
- Unicode support
- Sounds and music (wav, ogg with streaming)
- 3D file format to save 3D graphics and textures within
- Textures and 3d models compressed to the Nintendo hardware format
- PC/MacOS X/Wii engines full compatibility
More details about our other engines will be revealed soon.